DRILL
Marking and Crumbing Threes
  • Purpose
    The best ball winners will have a natural instinct for where the ball is likely to drop from a marking contest, and will be in the best position to crumb or run past. This drill lets players work on positioning around a marking contest and kicking to a leading target.
  • Focus
    Front & Square, Decision Making, Run & Carry, Forward line delivery, Goalkicking
  • Skills
    GoalKicking, Kicking, Handballing, Crumb, Mark Contest
  • 17+
    Players

  • 11+
    Ages

  • 1
    Balls

  • 4
    Cones

  • 160
    Distance

  • 0
    Opp Strip

  • Groups of 3 at each of the 6 central stations. 2 players in each goalsquare. Depending on numbers, you can optionally remove 1 player from the goalsquare at each end (no F3 or F4); also you may leave out group (C4) and have (C2) work both ways. Extras spread between crumbing stations (C1 to C4).
  • (F1) kicks to non-leading group of 3 at (M1) who contest the mark. Optionally you may make this a 2-on-1 situation (hand out an opposition strip)
  • (M1) compete in the air, then handball to a runner from (C1) if a mark is taken, or spoil the ball to stop their opponent from marking, or block for their teammate if 2-on-1
    Once the ball spills to the ground, (M1) players stop competing immediately and allow (C1) to gather.
    (C1) must judge the flight and predict the likely drop-zone or place to receive
  • (C1) receiver steadies then kicks to (M2) threesome for the next marking contest.
    (C1) then join (C2) - all crumbers move to the next crumbing station
    (M1) stay put - as does the other marking three (M2) once they compete
  • (M2) competes as per (M1) and (C2) get front and square as per (C1)
  • (C2) receiver steadies then kicks to leading (F2).
  • If (F3) is active they restart with a kick-out while (F2) takes a set shot, otherwise (F2) returns to the goalsquare to kick-out to (M2)
  • Going back the other way, (C3) and (C4) become crumbers for the same marking players at (M2) and (M1) respectively
    Although the diagram demonstrates a circular pattern of play, (C1 to C3) can receive left or right of (M1) and (M2)
  • Optionally change the marking players after several minutes

Three Person Weave

PLAYERS 6
DIFFICULTY MEDIUM

Wagon Wheel

PLAYERS 7
DIFFICULTY MEDIUM

Goalie Five to One

PLAYERS 6
DIFFICULTY EASY