Two lanes will perform a mirror opposite of the drill from the baseline-to-baseline.
Each player's turn involves running 4 circuits (ending at 2 / 3 / 4 / 5).
For each alternative circuit, change running direction from forwards to backwards
(1 to 2) and (3 to 4) - run forwards
(2 to 3) and (4 to 5) - run backwards
Player must look at the centre throughout their turn, which means looking over their shoulder when running backwards
Players recover by jogging back from cone (5) to (1) outside the court, on the opposite wing they started.
Join the opposite line.
Optionally you can make this a higher intensity race. Everyone in the team must complete the circuit twice (once each side of the court). The run back to the starting position is a sprint rather than a jog.
Penalty if you catch anyone not looking at the centre when they run: make them restart the circuit they're on.